Mark Lemmons: 3D Environmental Modeler - 3D Modeling, Video Game Art
Mark Lemmons: Environmental Modeler
Mark Lemmons is an upcoming 3D Environmental Modeler and is currently working as a 3D Artist at Lockheed Martin: 3D Learning Solutions (Former 3Dsolve) as well as Republic of Fun in Cary, NC. Mark Lemmons has recieved his Associates of Applied Science in Digital Animation in 2006 at the School of Communication Arts with a focus in 3D art, texturing, lighting, and prop design. He specializes in Autodesk 3D Studio Max and Maya for his 3D modeling and Adobe Photoshop for texturing. He not only enjoys playing video games but creating them as well and hopes to continue to pursue this in his career as an environmental video game modeler.
Professional Work
Oil Building | Responsibility: Models and Textures Truck Stop | Responsibility: Models Only
Golf Equipment | Responsibility: Models and Textures Water Tower | Responsibility: Models Only
Gravestones | Responsibility: Models and Textures Medical Supplies | Responsibility: Models and Textures
Bar Accessories | Responsibility: Models and Textures Bar Furniture | Responsibility: Models and Textures
Personal Work
Baker House:  3045 Polys (House Only)  |  Textures: Self Glass House:  15621 Polys  |  Textures: Self/3D Total
Clean Garage Interior:  26553 Polys  |  Textures: 3DTotal Laboratory:  2759 Polys  |  Textures: 3DTotal
Parking Lot:  50887 Polys  |  Textures: 3DTotal House:  877 Polys  |  Textures: Bethesda's Elder Scrolls IV: Oblivion
Tower:  1552 Polys  |  Textures: Bethesda's Elder Scrolls IV: Oblivion Archer Armor:  4991 Polys (Character), 1688 Polys (Weapons)  |  Textures: Self
 

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