Office Items

A wireframe view of the 3 main pieces (Fan base and motor, blades, and cage) This image shows off the desk fan without the diffuse, just a plain material with normal map applied
Three angles of an old, 60's style, blue, desk fan in prestine condition A view of the desk fan's wireframe
A wireframe view of the 3 main pieces (Fan base and motor, blades, and cage)

Office Desk

The Desk model was created in 3DsMax for low and high poly, with some parts having more high poly detail sculpted in Zbrush (table legs & drawer handles). Texturing was done in Substance Painter with extra details and clean up done in Photoshop. Renders were take within Unity.


Three angles of an old, 60's style, blue, desk fan in prestine condition Three angles of an old, dirty, 60's style, blue, desk fan
This image shows off the desk fan without the diffuse, just a plain material with normal map applied A view of the desk fan's wireframe
A wireframe view of the 3 main pieces (Fan base and motor, blades, and cage)

Desk Fan

The Fan model was created in 3DsMax for low and high poly. Texturing was done in Photoshop. Renders were take in 3DsMax.


A view of an old 50's style intercom and speaker system with both dirty and clean versions A wireframe view of the intercom and speaker, showing both clean and dirty are the same models, just different textures
Showcasing the same view of the intercom and speaker but with just normal maps applied A close up view of the front and back of the intercom box for bith the dirty and clean versions

Intercom with Speaker

The Intercom & Speaker models were created in 3DsMax, low poly only. Texturing was done in Photoshop with normal map creation in CrazyBump. Renders were take within Unity.


A view of an old 50's style intercom and speaker system with both dirty and clean versions
A wireframe view of the intercom and speaker, showing both clean and dirty are the same models, just different textures Showcasing the same view of the intercom and speaker but with just normal maps applied
A close up view of the front and back of the intercom box for bith the dirty and clean versions

Wall Clock

The Clock model was created in 3DsMax for low and high poly. Texturing was done in Substance Painter with extra details and clean up done in Photoshop. Renders were take within Unity.


A hanging ceiling lamp with three flourecent tubes, green metal casing that's very rusty
A wireframe view of the flourecent light A hanging ceiling lamp with three flourecent tubes, nice and clean green shine on the metal casing

Flourecent Ceiling Light

The Ceiling Light model was created in 3DsMax for low and high poly. Texturing was done in Substance Painter with extra details and clean up done in Photoshop. Renders were take within Unity.