AN/PAS-22
In 2009, the Scope Project began, at Lockheed Martin: Virtual World Labs. I modeled and textured 6 scopes for a project to be used in the VBS2 engine.
The Design
These are real scopes, we used many reference images that we got from a data capture photoshoot. The AN/PAS-22 is a Long Range Thermal Imager. The engine allowed us to use multiple map types including diffuse, normal, and specular. I baked the normal and ambient occlusion detail from a high poly model to the low poly, then adding more normal map detail from CrazyBump after starting the texture.





Info
- Tools: 3dsMax 9, Photoshop CS3, CrazyBump | Max Viewport screenshot with 3Point Shader and Marmoset
- Estimated time: 1.5 weeks
- Team: Mark Lemmons