Leupold Binoculars
In 2009, the Scope Project began, at Lockheed Martin: Virtual World Labs. I modeled and textured 6 scopes, plus these binoculars, for a project to be used in the VBS2 engine.
The Design
This model is based on a real Leupold Binocular design, we used many reference images that we got from a data capture photoshoot. The Leupold Binoculars are a slim performance, in-line binocular. The engine allowed us to use multiple map types including diffuse, normal, and specular. I baked the normal and ambient occlusion detail from a high poly model to the low poly, then adding more normal map detail from CrazyBump after starting the texture.


Info
- Tools: 3dsMax 9, Photoshop CS3, CrazyBump | Max Viewport screenshot with 3Point Shader and Marmoset
- Estimated time: 1 week
- Team: Mark Lemmons