Flourecent Light
In 2010, I started a personal project with a few friend using the UDK. The project as a whole is still very much a work in progress, but I'll be posting up the finished assets when they're ready.
The Design
All the assets have a 1950-1970's style, with all objects being made up, mixing different styles together to make a unique object.

The Twist
For every clean asset, there's a dirty one. Each object will have two textures for a clean and a dirty version. This will go along with the story of the UDK game itself.



Info
- Tools: 3dsMax 2011, Photoshop CS5, CrazyBump | Max Viewport screenshot with Xoliul Shader
- Estimated time: 3 days
- Team: Mark Lemmons