Stryker
In 2009, I began working on a Stryker for a project, at Lockheed Martin: Virtual World Labs. Model and textures created by myself.
The Design
I kept the Stryker clean because it's supposed to be new, just manufactured. Sadly, the project didn't call for a dirtied up, war beated Stryker; but that sure would have been fun! I had about 2 weeks to do this asset, so I built out a higher poly model with bolts, seams, etc. Then I made the low poly (from a medium base) and baked it, using CrazyBump for extra normal map detail once I started texturing.





Versions
I made the tan version for a separate project, it's just a quick color change. I had the PSD file clean enough to go in and just change the color.


Info
- Tools: 3dsMax 9, Photoshop CS3, CrazyBump | Max Viewport screenshot with 3Point Shader and Marmoset
- Estimated time: 2 weeks
- Team: Mark Lemmons