Rèsumè
Work Experience
- Worked on multiple Military learning and training simulators, along with other virtual showcases
- My duties at Virtual World Labs has been to model and texture props for environmental assets and scenes
- Low poly to high poly modeling for use of projects dealing with a past to next-gen engine, as well as level design for multiple game engines
LOCKHEED MARTIN STS - Virtual World Labs | Cary, NC
Multimedia Design Engineer - Aug 2007 - Present
- Worked on 3D virtual conference spaces with a team of 3 artists; concep design, 3d modeling, and texturing for a large international client
- Learned and used company's tools to showcase work
QWAQ FORUMS | Cary, NC
Freelance 3D Artist - May 2009 - Aug 2009
- With Republic of Fun my duties included UI concepting and creating Flash graphics
- This also included creating 3D game assets published by large clients using Shockwave 3D
REPUBLIC OF FUN | Cary, NC
3D Graphic Artist - Aug 2007 - Feb 2008
- Modeled and textured props and other environmental assets for various virtual world projects
- Quickly learned the company's tools and pipeline
ICARUS STUDIOS LLC | Cary, NC
3D Art Intern - Jan 2007 - Aug 2007
- Worked on Fallen Earth (MMORPG) modeling and texturing props and other environmental assests
- Used company's tools and pipeline to implement into game
FALLEN EARTH LLC | Cary, NC
3D Art Intern - Jan 2007 - Aug 2007
- Created UI for iPhone rendition of popular Flash drag racing game
- Managed and led graphics for various Flash games creating high detailed images
RENEGADE ENTERTAINMENT | Greensboro, NC
Freelance Flash Artist - 2003 - 2007
Titles
- Fallen Earth - PC
ICARUS STUDIOS LLC
- Scrabble Journey - PC
- Merv Griffin's Crosswords - PC
REPUBLIC OF FUN
- Drag Racer v2 - Flash
- Drag Racer 3 - Flash
- Drag Racer: Perfect Run - iPhone
- Sindicate - Flash
RENEGADE ENTERTAINMENT
Professional Skills
- Realistic and stylized, interior and exterior environments
- World building level design in multiple engines
- Efficient UV layouts
- Skilled in diffuse, normal, specular, and ambient creation
- Strong leadership and scheduling ethic
- Efficient at working under pressure with short deadlines
Technical Skills
- Autodesk 3DsMax 2011
- CryENGINE 3
- Unity3D
- UDK (Unreal Development Kit)
- Adobe Photoshop CS5
- Adobe Flash CS3
- CrazyBump
- Microsoft Office 2007
- Windows and Mac proficient
- Skilled in tablets (Wacom)
Education
SCHOOL OF COMMUNICATION ARTS | Raleigh, NC
Associates in Digital Animation - Dec 2006
- Major in Environmental modeling, texturing, and lighting
- Minor in Character modeling, rigging, and animation




