Mark Lemmons
Game Artist & Designer
mark@marklemmons.com
336-708-0815
Work Experience
FREELANCE | Raleigh, NC
Game Artist & Designer - May 2016 - Present
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Optimize 3D models to increase quality and performance in game engines or renders; Remodeling where needed
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Create PBR materials with supporting textures
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Improve lighting for lightmaps, as well as integrate reflection and light probes into scenes within game engines
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Design and implement UI assets
THIRD TRACK | Durham, NC
Artist - March 2012 - May 2016
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Built 3D art for training simulators developed for large clients
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Designed and directed art production for a First Person Shooter, 3D Platformer(s), and top-down Dungeon Crawler for the studio; Illustrated 2D art for a mobile puzzle game and many other game concepts
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Prepared UI for implementation on all projects requiring it, including a client project for iOS & Android devices
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Demonstrated 3D modeling, texturing, level design, lighting, 2D UI design & implementation abilities; Performed the role of "Technical Artist" by working closely with the programmers
REPUBLIC OF FUN | Durham, NC
Artist - Jan 2011 - March 2012
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Contributed as an Artist on multiple Facebook and iOS titles
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Developed 3D models and textured asset; Created UI assets
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Produced low and high poly models for use in a game engine or sprite renders
LOCKHEED MARTIN STS - Virtual World Labs | Cary, NC
Multimedia Design Engineer - Aug 2007 - Dec 2010
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Contributed 3D art to multiple Military training simulators and other virtual showcases
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Demonstrated 3D modeling, texturing, level design, UI design, and game engine integration
ICARUS STUDIOS LLC | Cary, NC
3D Art Intern - Jan 2007 - Aug 2007
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Built 3D models and textures for props and other environmental assets for various virtual world projects
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Adapted to the company's internal tools and pipelines
Indie Experience
9 Left Labs | Raleigh, NC
Game Artist & Designer - Jan 2016 - March 2017
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Overhauled game graphics based off the original art wireframe
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Designed, solved, and refined game design features
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Launched marketing, website, and social media graphics and designs
3DrunkMen | Raleigh, NC
Game Artist, Designer, Producer, Project & Community Manager - Aug 2012 - July 2014
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Recruited team members for art, sound, and programming; Managed team as Project Manager & Producer to keep members on task, creating deadlines and milestones
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Led development as Art Director & Game Designer; Prioritized aesthetic style, game flow, and features
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Publicized game marketing, website, and social media; Headed community relations
Education
SCHOOL OF COMMUNICATION ARTS | Raleigh, NC
Associates in Digital Animation - Dec 2006
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Major in Environmental modeling, texturing, and lighting
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Minor in Character modeling, rigging, and animation
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Animation Excellence Award