Mark Lemmons

Game Artist & Designer

mark@marklemmons.com

336-708-0815

Work Experience

FREELANCE | Raleigh, NC

Game Artist & Designer - May 2016 - Present

  • Optimize 3D models to increase quality and performance in game engines or renders; Remodeling where needed
  • Create PBR materials with supporting textures
  • Improve lighting for lightmaps, as well as integrate reflection and light probes into scenes within game engines
  • Design and implement UI assets

THIRD TRACK | Durham, NC

Artist - March 2012 - May 2016

  • Built 3D art for training simulators developed for large clients
  • Designed and directed art production for a First Person Shooter, 3D Platformer(s), and top-down Dungeon Crawler for the studio; Illustrated 2D art for a mobile puzzle game and many other game concepts
  • Prepared UI for implementation on all projects requiring it, including a client project for iOS & Android devices
  • Demonstrated 3D modeling, texturing, level design, lighting, 2D UI design & implementation abilities; Performed the role of "Technical Artist" by working closely with the programmers

REPUBLIC OF FUN | Durham, NC

Artist - Jan 2011 - March 2012

  • Contributed as an Artist on multiple Facebook and iOS titles
  • Developed 3D models and textured asset; Created UI assets
  • Produced low and high poly models for use in a game engine or sprite renders

LOCKHEED MARTIN STS - Virtual World Labs | Cary, NC

Multimedia Design Engineer - Aug 2007 - Dec 2010

  • Contributed 3D art to multiple Military training simulators and other virtual showcases
  • Demonstrated 3D modeling, texturing, level design, UI design, and game engine integration

ICARUS STUDIOS LLC | Cary, NC

3D Art Intern - Jan 2007 - Aug 2007

  • Built 3D models and textures for props and other environmental assets for various virtual world projects
  • Adapted to the company's internal tools and pipelines

Indie Experience

9 Left Labs | Raleigh, NC

Game Artist & Designer - Jan 2016 - March 2017

  • Overhauled game graphics based off the original art wireframe
  • Designed, solved, and refined game design features
  • Launched marketing, website, and social media graphics and designs

3DrunkMen | Raleigh, NC

Game Artist, Designer, Producer, Project & Community Manager - Aug 2012 - July 2014

  • Recruited team members for art, sound, and programming; Managed team as Project Manager & Producer to keep members on task, creating deadlines and milestones
  • Led development as Art Director & Game Designer; Prioritized aesthetic style, game flow, and features
  • Publicized game marketing, website, and social media; Headed community relations

Education

SCHOOL OF COMMUNICATION ARTS | Raleigh, NC

Associates in Digital Animation - Dec 2006

  • Major in Environmental modeling, texturing, and lighting
  • Minor in Character modeling, rigging, and animation
  • Animation Excellence Award

Titles

Hutch

9 Left Labs

3Drunkmen

Third Track

  • Couch Heroes vs The Dungeon
  • Playas Play

Packt Publishing

  • Learning Objective-C by Developing iPhone Games

Republic of Fun

  • World of Zombies
  • Damn Ogres!
  • Mahjong Dragons
  • Caregiver Chronicles
  • Scrabble Journey
  • Merv Giffin's Crosswords

Icarus Studios

  • Fallen Earth

Renegade Entertainment

  • Drag Racer v2 Adobe Flash Logo
  • Drag Racer 3 Adobe Flash Logo
  • Drag Racer: Perfect Run
  • Sindicate Adobe Flash Logo

Professional Skills

  • Realistic and stylized, interior and exterior environments
  • World building level design in game engines
  • Efficient UV layouts
  • Skilled in standard game texture creation & PBR materials
  • Strong leadership and scheduling ethic
  • Efficient at working under pressure with short deadlines

Technical Skills

  • Autodesk 3DsMax
  • Unity
  • Adobe Photoshop
  • CrazyBump
  • Windows and Mac proficient
  • Skilled in tablets (Wacom)